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  <td id="projectlogo"><img alt="Logo" src="Slic3r_192px_transparent.png"/></td>
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   <div id="projectname">libslic3r
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   <div id="projectbrief">Library for generating gcode from 3d models</div>
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  <ul>
<li class="navelem"><a class="el" href="namespace_slic3r.html">Slic3r</a></li><li class="navelem"><a class="el" href="class_slic3r_1_1_triangle_mesh.html">TriangleMesh</a></li>  </ul>
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<div class="title">Slic3r::TriangleMesh Member List</div>  </div>
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<p>This is the complete list of members for <a class="el" href="class_slic3r_1_1_triangle_mesh.html">Slic3r::TriangleMesh</a>, including all inherited members.</p>
<table class="directory">
  <tr class="even"><td class="entry"><a class="el" href="class_slic3r_1_1_triangle_mesh.html#a37c9d7f764da35c0c480b635af3e0281">align_to_origin</a>()</td><td class="entry"><a class="el" href="class_slic3r_1_1_triangle_mesh.html">Slic3r::TriangleMesh</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="class_slic3r_1_1_triangle_mesh.html#a65f8cca8e3c7f493f13b94e95316a680">bounding_box</a>() const</td><td class="entry"><a class="el" href="class_slic3r_1_1_triangle_mesh.html">Slic3r::TriangleMesh</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_slic3r_1_1_triangle_mesh.html#adbdcdb5388838e9cc8184e67efd439a1">center_around_origin</a>()</td><td class="entry"><a class="el" href="class_slic3r_1_1_triangle_mesh.html">Slic3r::TriangleMesh</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="class_slic3r_1_1_triangle_mesh.html#aac228086b4b4f7afee6da6abfb06e993">check_topology</a>()</td><td class="entry"><a class="el" href="class_slic3r_1_1_triangle_mesh.html">Slic3r::TriangleMesh</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_slic3r_1_1_triangle_mesh.html#ae477cf56210d976c04547c99d9c64a61">convex_hull</a>()</td><td class="entry"><a class="el" href="class_slic3r_1_1_triangle_mesh.html">Slic3r::TriangleMesh</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="class_slic3r_1_1_triangle_mesh.html#adaf5c32f88bb8664dc38166e0fa02343">cut_by_grid</a>(const Pointf &amp;grid) const</td><td class="entry"><a class="el" href="class_slic3r_1_1_triangle_mesh.html">Slic3r::TriangleMesh</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_slic3r_1_1_triangle_mesh.html#ad1da3d91449e31fe562d889b7a982b1d">extrude_tin</a>(float offset)</td><td class="entry"><a class="el" href="class_slic3r_1_1_triangle_mesh.html">Slic3r::TriangleMesh</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="class_slic3r_1_1_triangle_mesh.html#aff5908410672f10206876d0a5c52d3e1">facets_count</a>() const</td><td class="entry"><a class="el" href="class_slic3r_1_1_triangle_mesh.html">Slic3r::TriangleMesh</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_slic3r_1_1_triangle_mesh.html#a3b95085d339b4e4fa013ff237557907e">horizontal_projection</a>() const</td><td class="entry"><a class="el" href="class_slic3r_1_1_triangle_mesh.html">Slic3r::TriangleMesh</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="class_slic3r_1_1_triangle_mesh.html#a9e6b589b02a36301057883eb7b8e75ab">is_manifold</a>() const</td><td class="entry"><a class="el" href="class_slic3r_1_1_triangle_mesh.html">Slic3r::TriangleMesh</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_slic3r_1_1_triangle_mesh.html#a465fa34a496fe929db5fb48fd040c8fb">make_cube</a>(double x, double y, double z)</td><td class="entry"><a class="el" href="class_slic3r_1_1_triangle_mesh.html">Slic3r::TriangleMesh</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_slic3r_1_1_triangle_mesh.html#a104677199796b2deaa6f73df8c915fbe">make_cylinder</a>(double r, double h, double fa=(2 *PI/360))</td><td class="entry"><a class="el" href="class_slic3r_1_1_triangle_mesh.html">Slic3r::TriangleMesh</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_slic3r_1_1_triangle_mesh.html#a315f81a31082820426883ef4b5fc0ffd">make_sphere</a>(double rho, double fa=(2 *PI/360))</td><td class="entry"><a class="el" href="class_slic3r_1_1_triangle_mesh.html">Slic3r::TriangleMesh</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_slic3r_1_1_triangle_mesh.html#af06fdede750ab368ef3bcfb0927f4750">merge</a>(const TriangleMesh &amp;mesh)</td><td class="entry"><a class="el" href="class_slic3r_1_1_triangle_mesh.html">Slic3r::TriangleMesh</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_slic3r_1_1_triangle_mesh.html#a941b4123ba7e395f34301bf2aa9aa53b">mirror</a>(const Axis &amp;axis)</td><td class="entry"><a class="el" href="class_slic3r_1_1_triangle_mesh.html">Slic3r::TriangleMesh</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="class_slic3r_1_1_triangle_mesh.html#acff2ed6c6254c62af18b99ecac7e1559">mirror_x</a>()</td><td class="entry"><a class="el" href="class_slic3r_1_1_triangle_mesh.html">Slic3r::TriangleMesh</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_slic3r_1_1_triangle_mesh.html#a8ef79972e7f83fafd3db890fec712fba">mirror_y</a>()</td><td class="entry"><a class="el" href="class_slic3r_1_1_triangle_mesh.html">Slic3r::TriangleMesh</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="class_slic3r_1_1_triangle_mesh.html#ae944f47018c11b8cd10d7baeb83253d2">mirror_z</a>()</td><td class="entry"><a class="el" href="class_slic3r_1_1_triangle_mesh.html">Slic3r::TriangleMesh</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_slic3r_1_1_triangle_mesh.html#ab562eabfb188c584ed79f9a4bbbadc03">needed_repair</a>() const</td><td class="entry"><a class="el" href="class_slic3r_1_1_triangle_mesh.html">Slic3r::TriangleMesh</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="class_slic3r_1_1_triangle_mesh.html#a6e09124a86716072d6a5bf16a68409bb">operator=</a>(TriangleMesh other)</td><td class="entry"><a class="el" href="class_slic3r_1_1_triangle_mesh.html">Slic3r::TriangleMesh</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_slic3r_1_1_triangle_mesh.html#af2f81d94450674bf72246258645933cc">ReadSTLFile</a>(const std::string &amp;input_file)</td><td class="entry"><a class="el" href="class_slic3r_1_1_triangle_mesh.html">Slic3r::TriangleMesh</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="class_slic3r_1_1_triangle_mesh.html#a11f293892f1af889bb5b9850c1d8f58e">repair</a>()</td><td class="entry"><a class="el" href="class_slic3r_1_1_triangle_mesh.html">Slic3r::TriangleMesh</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_slic3r_1_1_triangle_mesh.html#a5e42cbf1720ec7648e1c05598da60f20">repaired</a></td><td class="entry"><a class="el" href="class_slic3r_1_1_triangle_mesh.html">Slic3r::TriangleMesh</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="class_slic3r_1_1_triangle_mesh.html#a2d89247104b407c487c6fef061035d3a">require_shared_vertices</a>()</td><td class="entry"><a class="el" href="class_slic3r_1_1_triangle_mesh.html">Slic3r::TriangleMesh</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_slic3r_1_1_triangle_mesh.html#ab49fcbbf41f2a2ca340aeef4dc50bd83">reset_repair_stats</a>()</td><td class="entry"><a class="el" href="class_slic3r_1_1_triangle_mesh.html">Slic3r::TriangleMesh</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="class_slic3r_1_1_triangle_mesh.html#aab1e7933bbea882e16c50f28816325b2">reverse_normals</a>()</td><td class="entry"><a class="el" href="class_slic3r_1_1_triangle_mesh.html">Slic3r::TriangleMesh</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_slic3r_1_1_triangle_mesh.html#af7f94e410f2b2f1379b239084fc15b36">rotate</a>(float angle, const Axis &amp;axis)</td><td class="entry"><a class="el" href="class_slic3r_1_1_triangle_mesh.html">Slic3r::TriangleMesh</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="class_slic3r_1_1_triangle_mesh.html#a59aff882672a341a8b5db9cbf4d03ce4">rotate</a>(double angle, Point *center)</td><td class="entry"><a class="el" href="class_slic3r_1_1_triangle_mesh.html">Slic3r::TriangleMesh</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_slic3r_1_1_triangle_mesh.html#a92a73001e8fa8cf513a18a5465d43965">rotate_x</a>(float angle)</td><td class="entry"><a class="el" href="class_slic3r_1_1_triangle_mesh.html">Slic3r::TriangleMesh</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="class_slic3r_1_1_triangle_mesh.html#a0be942dd560d8c0bf6fff6f1f3a6aef9">rotate_y</a>(float angle)</td><td class="entry"><a class="el" href="class_slic3r_1_1_triangle_mesh.html">Slic3r::TriangleMesh</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_slic3r_1_1_triangle_mesh.html#ad82c1075191973c5e4fc2e81118537ce">rotate_z</a>(float angle)</td><td class="entry"><a class="el" href="class_slic3r_1_1_triangle_mesh.html">Slic3r::TriangleMesh</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="class_slic3r_1_1_triangle_mesh.html#af0cd826c02d60fd188015858fda03074">scale</a>(float factor)</td><td class="entry"><a class="el" href="class_slic3r_1_1_triangle_mesh.html">Slic3r::TriangleMesh</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_slic3r_1_1_triangle_mesh.html#aab68715fd5ec828ceec4e5c354b43b98">scale</a>(const Pointf3 &amp;versor)</td><td class="entry"><a class="el" href="class_slic3r_1_1_triangle_mesh.html">Slic3r::TriangleMesh</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="class_slic3r_1_1_triangle_mesh.html#aae04c786e876d03cb36d08827313477e">split</a>() const</td><td class="entry"><a class="el" href="class_slic3r_1_1_triangle_mesh.html">Slic3r::TriangleMesh</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_slic3r_1_1_triangle_mesh.html#a42cb31b8e8ca43e31b713ad73b04514e">stl</a></td><td class="entry"><a class="el" href="class_slic3r_1_1_triangle_mesh.html">Slic3r::TriangleMesh</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="class_slic3r_1_1_triangle_mesh.html#a83ae150823ff9e0815c0b42fb1b21ea4">swap</a>(TriangleMesh &amp;other)</td><td class="entry"><a class="el" href="class_slic3r_1_1_triangle_mesh.html">Slic3r::TriangleMesh</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_slic3r_1_1_triangle_mesh.html#aa0b52c984b1529bfcc6c563a228194ad">translate</a>(float x, float y, float z)</td><td class="entry"><a class="el" href="class_slic3r_1_1_triangle_mesh.html">Slic3r::TriangleMesh</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="class_slic3r_1_1_triangle_mesh.html#a193142ccf13bbc7009cabd4907f76fe6">TriangleMesh</a>()</td><td class="entry"><a class="el" href="class_slic3r_1_1_triangle_mesh.html">Slic3r::TriangleMesh</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_slic3r_1_1_triangle_mesh.html#ae0d15595597f022a11057ba1e9703c57">TriangleMesh</a>(const Pointf3s &amp;points, const std::vector&lt; Point3 &gt; &amp;facets)</td><td class="entry"><a class="el" href="class_slic3r_1_1_triangle_mesh.html">Slic3r::TriangleMesh</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="class_slic3r_1_1_triangle_mesh.html#a0a7db7f1f6a68c3195d7217c23a195ab">TriangleMesh</a>(const TriangleMesh &amp;other)</td><td class="entry"><a class="el" href="class_slic3r_1_1_triangle_mesh.html">Slic3r::TriangleMesh</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_slic3r_1_1_triangle_mesh.html#a0c6ab4d441e7a973b9f7b5e4edd928c8">TriangleMeshSlicer&lt; X &gt;</a> class</td><td class="entry"><a class="el" href="class_slic3r_1_1_triangle_mesh.html">Slic3r::TriangleMesh</a></td><td class="entry"><span class="mlabel">friend</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_slic3r_1_1_triangle_mesh.html#a6cdbd858ef3cf5f3534b076fd43538c8">TriangleMeshSlicer&lt; Y &gt;</a> class</td><td class="entry"><a class="el" href="class_slic3r_1_1_triangle_mesh.html">Slic3r::TriangleMesh</a></td><td class="entry"><span class="mlabel">friend</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_slic3r_1_1_triangle_mesh.html#a4309abeac8858ad5767d5c5e4f258197">TriangleMeshSlicer&lt; Z &gt;</a> class</td><td class="entry"><a class="el" href="class_slic3r_1_1_triangle_mesh.html">Slic3r::TriangleMesh</a></td><td class="entry"><span class="mlabel">friend</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_slic3r_1_1_triangle_mesh.html#a2523b24915fcac8a358c6dbef74361ff">volume</a>()</td><td class="entry"><a class="el" href="class_slic3r_1_1_triangle_mesh.html">Slic3r::TriangleMesh</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_slic3r_1_1_triangle_mesh.html#a2ef5e81ea5384d64086270ef382863f3">write_ascii</a>(const std::string &amp;output_file)</td><td class="entry"><a class="el" href="class_slic3r_1_1_triangle_mesh.html">Slic3r::TriangleMesh</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="class_slic3r_1_1_triangle_mesh.html#aa11877f13a283c2308e72656825eb0bc">write_binary</a>(const std::string &amp;output_file)</td><td class="entry"><a class="el" href="class_slic3r_1_1_triangle_mesh.html">Slic3r::TriangleMesh</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_slic3r_1_1_triangle_mesh.html#a659046d9de88eb66f77181b3551d742f">WriteOBJFile</a>(const std::string &amp;output_file)</td><td class="entry"><a class="el" href="class_slic3r_1_1_triangle_mesh.html">Slic3r::TriangleMesh</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="class_slic3r_1_1_triangle_mesh.html#aefe1df9108630f6940e000f2f3ab3350">~TriangleMesh</a>()</td><td class="entry"><a class="el" href="class_slic3r_1_1_triangle_mesh.html">Slic3r::TriangleMesh</a></td><td class="entry"></td></tr>
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